Missing sideboard cards? The full 15-card sideboard runs about $97.77.
Buy sideboard on ManapoolDimir Tempo relies on free countermagic (Force of Will, Daze) and colorless/triggered threats like Clue tokens and Tamiyo's investigate trigger; Consign to Memory counters triggered abilities and colorless spells for just {U}, making it strong against their Clues and some threats. Grafdigger's Cage shuts off Nethergoyf's escape and any graveyard recursion while also hedging against their own sideboard hate. Omniscience is too slow and clunky against a deck that applies pressure and disruption quickly, and the second Flusterstorm is less necessary since this isn't a storm mirror. Keep the full Force of Will and Show and Tell package since resolving a threat still wins the game outright against their soft-lock plan.
Ocelot Pride Midrange goes wide with small creature tokens (Cat tokens, Monk tokens from their equipment-adjacent cards) and relies on Guide of Souls and Ocelot Pride to generate value; Brotherhood's End sweeps the board at 3 damage to each creature and planeswalker, cleanly answering their low-toughness token army and hitting Ajani, Nacatl Pariah's planeswalker side. Abrade adds cheap, flexible removal for problematic 2-3 toughness creatures like Amped Raptor or Voice of Victory. Flusterstorm is weak here since this isn't a counterspell-heavy matchup, and the third Prismari Charm mode overlaps with Abrade's role. Keep Force of Will as the deck is still disruptive with Thoughtseize and Orcish Bowmasters that punish your cantrips.
This is a mirror-ish matchup where both decks want to resolve Show and Tell into Atraxa or Omniscience; Grafdigger's Cage disrupts their Aluren plan by preventing creatures from entering from the library or graveyard, and it also stops their Bilbo-style graveyard recursion if boarded in. Flusterstorm is less valuable here since the opponent doesn't lean heavily on a storm-style spell chain to disrupt you, and you'd rather have proactive hate than reactive countermagic in a mirror where both players are racing to resolve threats. Keep Force of Will and Sneak Attack at full count since the fastest way to win is still to land a giant threat before they do.