Missing sideboard cards? The full 15-card sideboard runs about $27.65.
Buy sideboard on ManapoolMono Red Madness races with burn and Guttersnipe/Kessig Flamebreather triggers, so Weather the Storm's Storm mechanic lets us copy it multiple times on a big spell-slinging turn to gain substantial life and dodge their burn plan entirely. We cut Electric Revelation since it's a slower card-selection piece that doesn't advance our clock or stop theirs. This matchup is a straight race, so prioritize going off as fast as possible rather than trying to interact. Keep the core combo pieces untouched since our speed is still our best weapon.
Dimir Control leans on Counterspell and Snuff Out to disrupt our combo turn, so Red Elemental Blast lets us protect a key Seething Song or Big Score for just {R} by countering their blue Counterspell, Spell Pierce, or Spellstutter Sprite. Its destroy mode can also kill a blue permanent such as Murmuring Mystic or Ninja of the Deep Hours. We trim one First Day of Class since giving a creature a +1/+1 counter and haste is marginal against a deck full of counterspells and cheap removal. Keep the mana and card-draw engine intact since we need to out-resource their counterspells and removal by simply going off before they can assemble enough answers. Prioritize sequencing rituals so a single Red Elemental Blast or open mana covers our most important spell.
Affinity leans heavily on Thoughtcast, Cryogen Relic, and other blue spells and permanents, making Red Elemental Blast an excellent way to counter or destroy their key blue cards for a single mana. Guttersnipe adds a second damage-on-cast threat alongside Electric Revelation and punishes a grindy artifact deck that doesn't interact well with 2-power creatures, while Flaring Pain helps push through damage against their lifegain-light, low-toughness creature base. Seize the Storm's token is often a mediocre blocker against their evasive fliers like Glint Hawk, Kor Skyfisher, and Baleful Strix, so trimming it along with one Wrenn's Resolve and First Day of Class frees slots without touching the core storm engine. Keep all mana acceleration and card draw intact since the plan is still to combo out before their artifact value engine takes over.