Missing sideboard cards? The full 15-card sideboard runs about $13.93.
Buy sideboard on ManapoolThis is a creature mirror-style race between two aggressive green decks, so Tormod's Crypt is useful mainly to strip Squee, Goblin Nabob from their graveyard and shut off any Survival of the Fittest recursion loops, denying them a discard target to rebuy. Patrol Hound is the easiest cut since its first strike ability matters little against their bigger goblin bodies and burn. Keep your full removal suite of Swords to Plowshares and your low curve of Rootwalla, Wild Mongrel, and Arrogant Wurm, since matching their speed and using Rancor to push through extra damage is your best path to winning the race. Glory is also valuable here as a way to survive a key combat or Lightning Bolt-style burn spell from their sideboard.
Most of your sideboard cards don't do much here: Tormod's Crypt does nothing to stop Phyrexian Dreadnought or their counterspell suite, and Compost only triggers off black cards going to an opponent's graveyard, which never happens here. Phyrexian Dreadnought is an Artifact Creature, though, so Disenchant and Naturalize are legal answers to it and are worth bringing in as extra removal alongside Swords to Plowshares, which is your key removal spell and should stay in at full count. This matchup otherwise comes down to your maindeck aggression and cheap threats racing their turn-one Dreadnought, so keep the rest of your build as-is and focus on curving out fast.
Replenish decks live and die by resolving Opalescence with Parallax Wave or Decree of Silence, so Disenchant and Naturalize give you cheap, efficient answers to strip those enchantments before or after Replenish resolves. Cutting Patrol Hound and Cursed Scroll for this disruption package is worth it since neither does much to interact with the combo, while your Swords to Plowshares and aggressive creatures apply the clock they need to survive. Try to hold up mana for Disenchant on their turn if possible, since answering Opalescence the moment it lands (or the animated Parallax Wave) can completely blank their turn. Keep Wasteland in, since Ancient Tomb is a key acceleration piece worth denying.