Mainboard (60)
Creatures (11)
Instants (11)
Sorceries (12)
Artifacts (1)
Enchantments (4)
Mono-Green Landfall builds wide boards with landfall triggers. Sear and Torch the Tower pick off key creatures, while Eddymurk Crab blocks effectively. Race them while keeping their best threats in check.
Izzet Lessons is a controlling deck that grinds value through Firebending Lesson and Gran-Gran, so your priority is resolving your threats early and protecting them rather than trading resources. Bring in Spell Pierce to counter their key spells like Three Steps Ahead and Monument to Endurance before they can stabilize, and Get Out to bounce a problematic permanent at an opportunistic moment. Broadside Barrage gives you an additional way to close the game once you've established a threat. Trim the clunky Eddymurk Crabs and the win-more Secret Identity since you want a lean, proactive curve — you're the beatdown deck here and need to win before their card advantage engine takes over. Watch out for post-board Annul targeting Stormchaser's Talent; try to hold up Spell Pierce on the turn you commit it to the battlefield.
Izzet Spellementals plays a similar spell-based game with elemental synergies. Sear handles their creatures, and Spell Pierce catches their key noncreature spells. The matchup often comes down to who sequences better.