Missing sideboard cards? The full 15-card sideboard runs about $76.95.
Buy sideboard on ManapoolMagebane Lizard punishes their cantrip-heavy plan, pinging them every time they chain Opt, Sleight of Hand, or Prismari Charm, and its 4 toughness survives an unkicked Burst Lightning, though a kicked one deals 4 and will kill it. Soul-Guide Lantern slows Eddymurk Crab's cost reduction and Hearth Elemental's graveyard discount while giving you a cantrip of your own. Plasma Bolt is the weakest removal here since it rarely kills their Hearth Elemental or Eddymurk Crab outright, so it's the easiest cut, alongside trimming Tomik and one Burst Lightning since this matchup is more about racing through interaction than maximizing damage triggers. Keep your clock as fast as possible since they need several turns to assemble their value engine.
Sunspine Lynx comes down as a 5/4 body and immediately burns them for each nonbasic land they control (they run Spirebluff Canal, Riverpyre Verge, Steam Vents, plus Multiversal Passage and Starting Town), while shutting off any incidental lifegain. Magebane Lizard punishes their dense cantrip/burn suite, since every noncreature spell they cast deals damage to them equal to the number of noncreature spells they've cast that turn. Stingcaster Mage and Tomik come out since this is a race where their Slickshot Show-Off and prowess creatures like Elusive Otter grow fast, and we'd rather have bigger bodies and direct damage than small value triggers. Keep Burst Lightning and Plasma Bolt to answer their low-toughness creatures before they snowball.
Magebane Lizard punishes their heavy noncreature suite (Bitter Triumph, Shoot the Sheriff, Requiting Hex, We Say Thee Nay!, Kaito) by dealing damage every time they cast one, and its 4 toughness blocks Floodpits Drowner well, though it can't block flyers like Dream Beavers and Spyglass Siren. Keep in mind it triggers on your own noncreature spells too. Hexing Squelcher makes your spells uncounterable, which blanks Spell Snare and We Say Thee Nay!, and gives your other creatures Ward—Pay 2 life, making their removal more costly. Plasma Bolt stays in because it kills Floodpits Drowner, The Wondrous Wasp, Dream Beavers and Spyglass Siren outright, and it can also pressure Kaito. Instead, cut Tomik, whose prowess upside is less relevant against a deck full of removal that kills him before he grows, and two Stingcaster Mage, a fragile 2/1 that dies to their cheap removal. Requiting Hex can only destroy creatures with mana value 2 or less, so lean on higher-cost threats like Nova Hellkite and Tersa Lightshatter against it; Bitter Triumph forces them to discard a card or pay 3 life, which plays into your burn.