Lands leans heavily on artifacts and enchantments like Urza's Saga (an Enchantment Land, so it is a legal target), Exploration, Mox Diamond, and Disruptor Flute. That makes Force of Vigor a strong two-for-one, since it destroys up to two of those permanents. On the opponent's turn it can be cast for free by exiling a green card from your hand, so you can hit it at instant speed. It can't touch Dark Depths or The Tabernacle at Pendrell Vale, which are lands and not artifacts or enchantments, so don't count on it for those. Endurance's enter trigger puts their graveyard on the bottom of their library, which resets their Life from the Loam recursion engine, and if you hard-cast it, it is a 3/4 flash reach body that can chump-block a Marit Lage token. Cut Shang-Chi and Temur Sabertooth since Lands wants a long grindy game where artifact and enchantment destruction matters far more than a fast Craterhoof finish, and Wirewood Symbiote is low-impact against their disruption-heavy plan.