Maverick disrupts early with Thoughtseize and uses Wasteland alongside Wight of the Reliquary and Sylvan Safekeeper to grind through resources while building toward Hogaak, Arisen Necropolis. Disruptor Flute naming Wasteland shuts off its land-destruction ability, since only mana abilities are exempt. Wasteland can still tap for mana, but it can no longer sacrifice itself to hit our nonbasic lands like Urza's Saga, Ancient Tomb, and Seat of the Synod. Damping Sphere slows their ability to chain multiple cheap spells like Once Upon a Time and Stitcher's Supplier in a single turn, because each spell after the first costs {1} more. Be aware that it also taxes our own chained spells and shrinks our Ancient Tombs to a single colorless mana, so it is a real cost for us. Our Bauble cantrips are the easiest cuts since card selection matters less than directly disrupting their land-based engine and recursive threats in this grindy matchup. Keep Chalice of the Void in. X=1 counters their mana value 1 spells, including Thoughtseize, Fatal Push, Stitcher's Supplier, Sylvan Safekeeper, Elvish Reclaimer, and Moonshadow. It does not touch their lands like Wasteland, which are played rather than cast, and it misses Once Upon a Time, which has mana value 2.