Mono-Blue Tron vs Eldrazi
Updated todayEldrazi mirrors go wide with big colorless creatures like Reality Smasher, Thought-Knot Seer, and Eldrazi Linebreaker, and also run Chalice of the Void to tax our spells, so a third Eldrazi Confluence gives more flexible removal/exile/token generation to answer their threats. Ensnaring Bridge can lock out their bigger attackers like Reality Smasher and Sire of Seven Deaths once our hand is empty, since creatures with power greater than our hand size can't attack. Extinguisher Battleship destroys a noncreature permanent (hitting their Chalice of the Void or Ancient Tomb) and then deals 4 damage to each creature, sweeping their small Eldrazi like Glaring Fleshraker and Eldrazi Spawn tokens. We trim Thundertrap Trainer and Sink into Stupor since their bounce/selection is too slow against a deck full of big, resilient bodies, and we swap one Island out since Planar Nexus and our Tower lands already cover colorless needs reasonably well (one land for the extra artifact slot is a net wash we're accepting as a one-for-one with Island, which is otherwise dead weight needing blue sources we rarely use here).