Living End's payoff is a Sorcery cast from suspend, not the graveyard, so we have no dedicated graveyard hate that actually stops it (Tormod's Crypt-style effects wouldn't interact with the suspend trigger anyway); instead we lean on proactive pressure and small value pieces. Kraul Harpooner is a cheap, efficient blocker that can also fight down one of their fliers like Curator of Mysteries, while Outland Liberator can pressure any artifact/enchantment they might side in. Fatal Push and Walking Ballista are weak since their creatures reenter simultaneously as a big wave that's hard to two-for-one profitably with single-target removal; racing them before they assemble Living End on turn 3-4 is the better plan, so keep the combo core maximally intact.