Collector Ouphe shuts off Springleaf Drum, Talisman of Resilience, Haywire Mite, and Blade of the Bloodchief's equip ability, crippling the opponent's mana and value engines. Outland Liberator can sacrifice itself to destroy Urza's Saga (an Enchantment Land) before it generates value, or to destroy an artifact like Blade of the Bloodchief. Once it becomes night, its attack trigger keeps punishing their artifacts and enchantments. Endurance answers the graveyard fuel from their Malevolent Rumble by putting their graveyard on the bottom of their library, and its Reach lets it block their bigger Eldrazi threats. Vizier of Remedies is weaker here since the opponent has few -1/-1 counter effects and no main-deck sweepers to protect against. Walking Ballista's abilities would be shut off by our own Collector Ouphe, and Duskwatch Recruiter's card selection is replaced by more targeted interaction. This leaves the core Green Sun's Zenith and Nature's Rhythm toolbox fully intact to keep finding Craterhoof Behemoth as the finisher.