Ruby Storm wins by chaining Pyretic Ritual, Desperate Ritual, and Reckless Impulse into a storm payoff like Grapeshot, sometimes rebuying spells with Past in Flames. Consign to Memory cannot hit the rituals, because they are red instants and it only counters triggered abilities and colorless spells. It does have real targets: Ruby Medallion is a colorless spell, and it can counter Ral, Monsoon Mage's coin-flip triggers, Artist's Talent's loot trigger, and the storm trigger on Grapeshot. Replicate lets you answer several of those triggers in one turn, which is the best use of it. Mystical Dispute is a flexible soft counter for any spell. None of their cards are blue, so it won't get its discount and costs the full three mana, but it can still catch a key spell when they are tapped low. Stern Scolding can snipe Ral, Monsoon Mage, whose 1 power makes it a legal target. Fatal Push comes out because Ral is the only creature they play, which makes the Pushes narrow. Theorix Charm comes out because its counter mode is easy to pay for with ritual mana and its -2/-2 mode doesn't kill Ral's 1/3 body. Abhorrent Oculus is trimmed since its graveyard exile cost competes with a game plan that wants to hold up counterspells rather than dump resources, but keep enough card draw and Unearth value to close games quickly before they assemble a storm turn.