Eldrazi wants to grind with Emrakul, the Promised End and Devourer of Destiny while using Ancient Stirrings and Malevolent Rumble to assemble lands; Sanctifier en-Vec blocks their 2/2s and 3/3s reasonably and has protection from black, so Dismember can't target it, and it also adds bodies to carry equipment. Pithing Needle can shut down Urza's Saga's construct-making chapter II ability or Haywire Mite's exile ability, which is a real threat to our equipment. Kaldra Compleat is a second hasty threat, but it is not safe from Dismember: the Germ from living weapon is a 0/0 that gets +5/+5, so -5/-5 brings it to 0 toughness and it dies despite being indestructible. Kozilek's Command can also exile the Germ, since it has mana value 0. Kaldra does still shrug off Boseiju's destroy effect. Cut the weaker utility pieces (Paradise Mantle, Forge Anew, Shadowspear, Cryptic Coat) since this matchup is more about racing before Emrakul lands than grinding card advantage.