High Noon severely hampers their combo turns, since Devoted Druid into Green Sun's Zenith or Nature's Rhythm requires multiple spells in one turn to assemble mana and tutor for Craterhoof Behemoth (or Nature's Rhythm for Vizier of Remedies, since Green Sun's Zenith only finds green creatures). Rest in Peace disrupts their graveyard recursion via Tyvar, Jubilant Brawler, whereas Duskwatch Recruiter digs from the library and Fiend Artisan sacrifice loops are creature-based rather than graveyard-based, so it's a secondary include mainly to blank incidental recursion; keep it in as general resilient disruption against a deck that can't easily interact with enchantments. Ephemerate and Voice of Victory are cut since they don't meaningfully slow down a combo deck trying to assemble Devoted Druid plus Vizier of Remedies for infinite mana. Prioritize applying early pressure since our clock can outrace a slower draw before they combo off.