Esper GenericBlink's disruption is split between black (Thoughtseize, Fatal Push, Orcish Bowmasters) and white (Solitude, Phelia, Flickerwisp, Prismatic Ending). Veil of Summer only grants hexproof from blue and from black, so it is a good way to protect our hand and Ral from Thoughtseize, Fatal Push, and Bowmasters' pings, and it draws a card if they have cast a blue or black spell that turn. It does nothing against white cards like Solitude or the white blink creatures, so don't count on it to stop those. Brotherhood's End's 3 damage sweeps their small blink creatures like Phelia, Exuberant Shepherd and Flickerwisp. Twinned Vision is cut because Orcish Bowmasters punishes extra card draw, and Wish is cut as too slow against efficient removal; prioritize resolving threats under Thoughtseize pressure. Watch for Teferi, Time Raveler shutting off our instant-speed plays on their turn.