Esper Ephemerate relies on blink value creatures (Baleful Strix, Mulldrifter, Archaeomancer) rather than a graveyard plan, so plain graveyard hate like Tormod's Crypt is low-impact; Faerie Macabre instead adds pressure as a flying body while retaining relevant graveyard interaction against Archaeomancer's instant/sorcery recursion. Destroy Evil can answer any toughness-4-or-greater threat they stick, which is otherwise hard for this deck to remove efficiently. Makeshift Munitions is too slow against their incremental card-advantage plan. Keep Journey to Nowhere as premium removal for their best value creatures.