Mono Red Madness never casts blue spells, so Pyroblast and Red Elemental Blast stay home; the extra Soul-Guide Lantern instead strips the graveyard before Sneaky Snacker can return on a third draw, and its draw-a-card mode helps replace itself. Dust to Dust comes in to exile artifact threats like Melded Moxite is irrelevant here but Voldaren Epicure's Blood tokens and any artifact lands/engines they bring in post-board (Relic of Progenitus) are fair game, while mainly buying time. Trim Melded Moxite since discarding into their reach isn't crucial and we want maximal interaction, and cut a Pursue the Past and Prismatic Strands since lifegain from Pursue is too slow against a deck racing to deal damage before turn 5-6. Keep Lightning Bolt and Dispatch in to kill Kessig Flamebreather and Guttersnipe on sight, as those payoffs are the real threat, not the burn spells themselves.