This is a race where their burn pipeline (Kessig Flamebreather, Guttersnipe) punishes us for taking turns off, so our plan is to curve out faster than they can assemble madness damage. Cast into the Fire deals only 1 damage to each of up to two targets, so it is best at picking off Voldaren Epicure (and a pair of X/1s) before they snowball. Kessig Flamebreather (1/3) and Guttersnipe (2/2) survive it, so don't count on it to stop those two. Its artifact-exile mode is rarely relevant here, but the damage mode stays live. Pyroblast and Red Elemental Blast stay home since Sneaky Snacker is their only blue card and is never actually cast. Keep the full core engine intact and just add a touch more interaction to survive the clock.