Gruul Ramp deploys big, sticky threats like Primordial Pachyderm and Avenging Hunter that our small creatures struggle to block profitably, so Journey to Nowhere is essential unconditional removal for their best threats. Holy Light is mostly text here since their creatures generally have 3+ toughness, but it can still pick off an Eldrazi Spawn token if needed. We trim the slow, tapped Idyllic Grange and situational Guardians' Pledge in favor of hard removal, since racing a ramp deck with bigger bodies is a losing plan without answers.