Faerie Macabre can exile Gurmag Angler's delve fuel from their graveyard, meaningfully taxing their ability to cheat it into play cheaply, and it can block their Ninja of the Deep Hours on the ground and serve as a flying blocker against Spellstutter Sprite. This matchup is primarily a battle of resolving threats through Counterspell and Spellstutter Sprite, so keep our full ramp suite to play around counterspells by deploying multiple threats per turn. Snuff Out and Cast Down are their removal, so our go-wide walls plan (Axebane Guardian, Overgrown Battlement) is well positioned since they can't kill everything. Trim only the weakest value creatures to bring in graveyard disruption without touching our core engine.