Nearly identical to the Temur matchup - this is a mono-blue control shell built around Stasis, Counterspell, and card selection with almost no removal or blockers, so Pyroblast and Red Elemental Blast are premium against their Counterspell and any red-hating permanents they might board in. Stasis is the real threat - once it resolves players skip their untap steps, so race as fast as possible in the early turns rather than durdling. Their sideboard brings in Chill, which taxes your red spells, so try to close the game before they can resolve that hate.