Selesnya Enchantress wins by assembling Solitary Confinement backed by Sterling Grove and a card draw engine, making your removal nearly irrelevant once it's locked in. Your primary plan is to win fast with Hypnotic Specter and Phyrexian Negator before they stabilize, while Duress and Cabal Therapy strip key pieces like Replenish, Solitary Confinement, and Parallax Wave. Dystopia is a recurring enchantment destroyer that punishes their green and white enchantments every upkeep, and Perish cleanly answers Argothian Enchantress and any Opalescence-animated enchantments that are now creatures. Smother and Snuff Out come out because they rarely have creatures worth targeting early, and your discard suite is better at disrupting their combo than reactive removal.