Enchantress wins by chaining enchantment engines like Argothian Enchantress, Enchantress's Presence, and Sterling Grove into Serra's Sanctum mana, so cheap enchantment removal is essential. Naturalize and Ray of Revelation can strip Sterling Grove, Enchantress's Presence, Solitary Confinement, or Opalescence before the engine snowballs, and Ray's flashback gives extra value against their enchantment-dense board. Hidden Gibbons becomes a real 4/4 body the moment they cast an instant like Swords to Plowshares or Abeyance, giving us pressure they must answer. Fiery Temper and Darigaaz's Caldera are weak since they run almost no relevant creatures to burn and we need the mana consistency more than extra reach; Wasteland remains crucial against Serra's Sanctum and Brushland.