Temur is a control-combo shell built around Stasis and countermagic (Counterspell, Daze, Thwart, Arcane Denial), so our plan is to deploy threats and Armageddon them out of their comfort zone before Stasis locks the game. Zuran Orb helps us stay ahead against a slower deck and lets us convert extra lands to life if Black Vise or a long grind becomes relevant. Naturalize has no good targets in their list (no artifacts/enchantments worth hitting besides Stasis itself, which it does answer, but we only need one copy and Naturalize's replacement isn't strictly necessary). This is a close call; we keep the plan minimal since our mainboard Wasteland and Armageddon are already our best tools against their fragile, land-light manabase (18 Island, 4 Forsaken City).