Seam Rip cheaply exiles an early Forsaken Miner or Iridescent Vinelasher before it starts chipping away at your life total, and Get Lost cleanly answers Gollum, Riddle Master or a Dark Knight's Greatsword-equipped threat. This is primarily a race, so we keep our proactive creature suite intact and only make small surgical swaps for efficient removal. Dwalin's ability to boost Equipment is less valuable when we need to prioritize removing their early threats over building our own board. Play tightly around Desolation Prowler's life-payment pump ability, and watch out for Sunset Saboteur's menace and ward—discard a card, which make it awkward to block or target.