Jund is a creature-dense midrange deck with little relevant countermagic to Spell Snare and few two-mana targets worth tapping out for, so trim it for proactive discard that strips their removal (Deadly Precision, Bitter Triumph) or threats (Smaug the Magnificent, The Sackville-Bagginses) before they land. Duress and Intimidation Tactics hit their noncreature removal and key creatures respectively, smoothing the way for our sweepers. Keep Deadly Cover-Up and Requiting Hex in full since Jund floods the board with cheap bodies like Gene Pollinator and Greedy Freebooter that die easily to both. Nowhere to Run is a clunky pseudo-answer here compared to our many actual removal spells, so it comes out for more hand disruption.