Requiting Hex only hits mana value 2 or less and whiffs on Sunderflock, Colorstorm Stallion, and most of their real threats, so it comes out for proactive disruption. Duress strips Traumatic Critique or Prismari Charm before they can protect Hearth Elemental or answer your board, while Get Lost destroys a resolved Hearth Elemental or Sunderflock outright. Cruelclaw's Heist strips a second threat or answer straight from their hand before it can be cast. Dawn's Truce protects your team from Traumatic Critique and Prismari Charm's bounce mode, letting your lifegain engine survive their removal-light, tempo-based plan. Emptiness and Starscape Cleric are too slow and narrow against a deck racing on card selection rather than combat.