Jeskai Control has almost no cheap creatures for Requiting Hex to hit, so it comes out in favor of proactive disruption. Duress strips Day of Judgment, No More Lies, or Jeskai Revelation before they can wipe your board or swing the game, and Cruelclaw's Heist lets you strip a key card from their hand while threatening to cast it yourself later. The second Decorum Dissertation gives you a card advantage engine of your own to grind through their removal-heavy plan since it recurs each turn once cast. Cutting one Multiversal Passage for a slight land trim helps since you're leaning more into a proactive, disruption-heavy configuration, though the swap is otherwise a nonland-for-nonland exchange elsewhere.