Dimir Tempo relies on Force of Will and Daze to protect cheap threats like Moonshadow and Nethergoyf, so Tibalt's Trickery is a liability here: it fills their graveyard, which powers Nethergoyf and Moonshadow, and hands them a free spell. Cut both Trickery copies alongside both Maelstrom Wanderers, which are clunky eight-mana spells against free countermagic. Trumpeting Carnosaur comes in as a hard-hitting threat that discovers 5 when it enters, and its discard ability can snipe Orcish Bowmasters or Kaito. Ingot Chewer is marginal here, though its enter trigger can destroy Mishra's Bauble; mainly it's a reasonable rate body. Keep the cascade suite intact since it generates card advantage faster than Thoughtseize/Force of Will can keep up.