Gruul Ramp lacks any real early interaction against our combo, but Avenging Hunter's initiative and larger creatures like Primordial Pachyderm can eventually pressure our life total if the game goes long, so Weather the Storm helps us stay ahead on life while assembling our storm turn. Wrenn's Resolve is cut since card selection is less urgent than raw survivability against their bigger bodies. This matchup is fundamentally a race where our combo speed should outpace their ramp-based creature curve if we mulligan aggressively for a fast hand. Keep the core ritual and card-selection package untouched since we want to combo as early as possible before their threats accumulate.