Tron is a slow, grindy deck built around Urza's Tron lands and card advantage engines like Mystical Teachings and Visionary's Dance, giving us time to assemble a storm turn, so Weather the Storm's lifegain helps us survive while we set up. Their sideboard brings in Hydroblast, Pyroblast and Blue Elemental Blast. Pyroblast is dead against us since we have no blue spells or permanents, but Hydroblast and Blue Elemental Blast are live because our red spells (Seize the Storm, Desperate Ritual, Seething Song, Manamorphose) and the red Elemental token can be countered or destroyed, so we should sequence key spells carefully after sideboarding. Their maindeck plays little pressure, which keeps this a favorable long game. Electric Revelation is cut as the least necessary card once the matchup becomes a patient grind toward the storm turn. Seize the Storm, Desperate Ritual, Seething Song, and Manamorphose remain central to closing out the game once we out-resource them.