Tron is a grindy ramp deck without early pressure, but their large late-game threats like Maelstrom Colossus and Bramble Wurm can eventually take over if the game goes long, so Weather the Storm's Storm-triggered life gain helps us survive to combo off. Wrenn's Resolve's card advantage is less necessary since Tron doesn't apply fast pressure and we have time to draw into our pieces naturally. This matchup is mostly a race to assemble Seething Song into a lethal Grapeshot-style turn before Tron's ramp payoffs take over, so keep all core mana rocks and card selection untouched. Sideboarding is light since our main gameplan of comboing before turn 5-6 is well-positioned against their slower plan.