Meddling Mage is excellent here, naming Enchantress's Presence, Replenish, or Solitary Confinement to shut off a key piece of the opponent's engine before it starts, so bring in all four. Teferi's Response stays in the sideboard: it only counters spells or abilities that target your lands, and the opponent has no land-targeting effects (no Wasteland or Dust Bowl), so it would have no legal targets and never get to draw its two cards. Wrath of God does little against a deck with few relevant creatures (Argothian Enchantress is a 0/1), so both copies come out. Phyrexian Furnace is too slow against a deck that isn't using its graveyard as a central resource, so it also sits. Prioritize Disenchant (already mainboard) on Solitary Confinement and other key enchantments, and use Dust Bowl on Serra's Sanctum, since Disenchant can't hit a land. Race with Decree of Justice tokens before the enchantress engine overwhelms you.