Enchantress runs almost no real creatures, so Chainer's Edict is weak here, and Nantuko Vigilante, while it can destroy an enchantment when turned face up, takes five mana across two steps to do so; swap them for cheaper, instant-speed dedicated enchantment removal. Naturalize and Tranquil Domain let you blow up Sterling Grove, Solitary Confinement, or Opalescence on your own terms, while Tranquil Domain can wipe an entire enchantment-heavy board at once (it doesn't target, so Sterling Grove's shroud doesn't stop it). Pernicious Deed is your best mainboard answer since it can destroy Sterling Grove, Solitary Confinement, and Argothian Enchantress for a low X, but it can't touch Serra's Sanctum because that is a land; use Dust Bowl on it instead. Keep Duress to strip key enchantments from their hand before they chain them together. Haunting Echoes is a clunky five-mana sorcery, so it comes out, and Tormod's Crypt covers the Replenish graveyard plan far more cheaply.