This is a race to disrupt their engine before Serra's Sanctum and Enchantress's Presence bury you in cards. Tormod's Crypt strips Replenish-style graveyard recursion incidentally and can be sacrificed proactively, while Disenchant and Naturalize give you cheap, flexible answers to Solitary Confinement or Opalescence. Wasteland is weak here since their manabase is mostly basics and Brushland, so it rarely hits a key piece, though it can still snipe Serra's Sanctum itself when you see it. Keep your full aggressive creature suite and Swords to Plowshares since you need to close the game fast before the enchantress engine snowballs; cut Cursed Scroll since it's too slow against a deck that can lock you out with Solitary Confinement.