Mono-Red Aggro vs UW Control
Updated todayTorpor Orb disrupts any enters-the-battlefield value from their control shell and is a cheap, proactive play that dodges their counterspell-heavy removal suite (Countersculpt, No More Lies, Three Steps Ahead) by being resilient once resolved. Self-Destruct offers a way to push through extra damage or remove a problematic blocker like a Jace token in combat. Dreadmaw's Ire's artifact-destruction upside is dead since UW Control runs no artifacts, and Impolite Entrance is the lowest-impact cantrip to cut; this matchup is about applying maximum pressure before Day of Judgment or Jace's Machinations stabilize the game, so keep the curve low and the gas flowing.
Bring In
+2 Torpor Orb
+1 Self-Destruct
Take Out
−1 Impolite Entrance
−2 Dreadmaw's Ire